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*Spoiler*
*Spoiler*
*Spoiler*
I'm getting a "bad expression: i is not defined <<if>> bad condition: state.history[0].variables.gheistSex is undefined" error towards after the last expedition. I assume this error is the reason why I'm getting a "0 sees you and waves" as well as no final sex scene with "0", just a "You and 0 make out for a bit before(...)" . Should I be doing something differently?

Oh no, that's definitely a bug on my end. I fixed that specific chunk of code and just pushed another patch, so now the game should correctly calculate which character you end up with there. 

Thank you! It's definitely fixed the bug with determining which character I end up with, but I still get the "You and gawann make out for a bit before(...)" penultimate screen. Is it meant to be that way?

No, that's still busted; I'll have to look at that bit of code in a little more detail than I thought, since it sounds like there are two unrelated issues there instead of one. Thanks for telling me though, because whoops that's kind of a big issue to have left in.

No problem; I'm a huge fan of your writing, and looking forward to seeing your next project!

Okay, sorry it took a while, but the new update should fix the logic in those two steps!

Also ty! I don't know if you kept up with patreon posts, but the super-early tech draft of the next project is around and I'm slowly starting up that whole thing.

I think got soft locked when going to the fortress to see Agares.  There was no option to go back or progress.

Whoops. I think I found the issue, but to be sure, how far were you in talking with him? First trip? Returning?

It was the second/ return talk.

Okay so both 1.0c and 1.0d should have that bug fixed, and hopefully his entire sidequest should be completeable now.

- Sorry to say but have a similar issue as per below. Couldn't progress:

"It's Maxwell. He's set up a camp, and dammed the tiny trickle of water with rocks and sand to form a puddle...."can't find matching endif"He waves. "Forget something?"

- I think you can't reach the "Human Army Command" speech option in the new version? No matter how many times i repeated "why are you here" for Agares and Leraje, I could not get it to appear.

After going back to previous versions with the same save, I was able to do it easily.

- Will you also be able to do multiple saves?

Whoops, sorry for the late response, I got pretty caught up in my new projects and let bugfixing this fall by the wayside. I'm gonna go over that sequence + the other exile sequences and try to catch that bug and other similar bugs like it and hopefully have a fixed version out in a day or two.


About 'human army command', I don't think I changed literally anything in the dialog code between this version and the last, but I'll give it a look to make sure.

More save games... that's something I could do going forward, but it would be tricky to retrofit onto this game without blowing away everybody's existing saves. what I could do is rework the 'dump save' link into an export/import save menu, so it could be possible to switch or back up saves manually using that.

hi im having some issues running the game. I'm using chrome on a win7 station and this is the only screen with nothing appearing to be interactive.

I've tried disabling all addons and making sure the browser is up to date.

Anything else i might be missing? are there any alternative programs i could use to run the html?


Thanks!

 

Oh boy, this is probably due to some Chrome-specific way of handling the twine 1 engine. I vaguely remember there was some big thing recently about it changing the way it runs javascript that breaks a bunch of twine games. It could also be to some code that chrome just happens to not like.

If you can open up the developer console (apparently Shift+J or maybe through a right-click or menu option) and if there happens to be a big error message somewhere in the console window, if you c&p the error message I might be able to fix it, but probably your best option is to just use a different browser.

hmm heres the message i found... not sure what could be preventing access to wherever this local storage is, i tried with firewall+AV off. If its not an easy fix, no worries, i can install another browser.

Uncaught DOMException: Failed to read the 'localStorage' property from 'Window': Access is denied for this document.
    at Object.init (https://v6p9d9t4.ssl.hwcdn.net/html/1894526/index.html:93:3277)
    at main (https://v6p9d9t4.ssl.hwcdn.net/html/1894526/index.html:227:1342)
    at init (https://v6p9d9t4.ssl.hwcdn.net/html/1894526/index.html:232:2508)

Oh huh, from looking that up...

Does this link work: https://v6p9d9t4.ssl.hwcdn.net/html/1894526/index.html ? That's the direct link to the game file on the itch.io hosting servers, rather than the embedded-in-page one you get from the game page. It kinda sounds like Chrome doesn't like the part where they're on different servers, which I guess makes sense because that would technically make it a third-party cookie/site data thing.

thanks that did it!

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You made the MC have penis transformation but... I found 3 scene and give up. The monster always penetrated the MC. I don't like MC's useless penis. Such a waste potential. You might add more content in the future, but this is a terrible first impression for ME. Maybe I'll come back later.

I've been unable to find broken masonry and I think worn wire and worn wires are counted as separate things.

Whoops yeah there was a problem with those specific recipes. I just released a bugfix that should fix those issues.

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I like the game. I hope it becomes more fully developed. Scavenging and crafting is interesting but it doesn't exist to do anything. I'm assuming it would have been used to repair the truck I found, but it's unfortunately kind of pointless in this otherwise well written game. The world is well explained without time being wasted on exposition. And the scenes are well written. It's not often I find a m/m game with oviposition. That was definitely a good surprise for me.

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This game is amazing! 

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!! wow, i had no idea this was going to be published already! i've followed your work for a lil while now -- since finding hell game a few years back, and i still play that from time to time -- but i've never really been able to afford to support ppl on patreon ... i'm excited this came to fruition! 

that said i should actually go ahead and play the thing huh

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Might I suggest either speech text coloured based on who is talking or more variety in how you say somebody is about to speak.
For example:  He gives you a surprised look, "Nah, not human. Born from an egg and everything."

As long as you mention some kind of action or reaction by the person about to speak it suggests they are the one speaking, by having some cases where you outright state you say, "" but using emotions or actions leading to speech to add variety it makes conversations more engaging to read than a chain of he says"", you say "", he says "".

On the text colour approach you don't need to say anything to show who says what as that is identified by the text but mixing in descriptions of peoples actions helps add emotion to a conversation still and looks better than just a colour changing wall.


I hope that made sense and the feedback is useful

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Just started the game. Who are ĝheist monsters, there is no explanation? What does "ĝheist" mean?

Yeah, a bit of exposition would be nice...

Yeah, it's not really intended to know exactly what the term means at the start. Ultimately the terms the game uses do get explained, just, a bit later on. The first big village event lays out just who and what the ĝheist are, as well as their position in the setting.

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