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I like this game a lot, is it still getting updated

I dont know because the Discord link doesnt work and the patreon page is under review

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i'm planning on releasing a 1.2 update at some point, but i'm not actively working on it right now, so don't expect anything any time soon.

I love this game! It's definitely a cool universe to explore, but I'm having so much trouble getting the city humans to do more than shout at me :( 

That's my own skill issue tho, so it's not really a complaint haha.

Hi! I just wanted to say you're doing a good job with this game-- a few of the kinks in it are not exactly my own, but the game play is so interesting and the writing so well done I still very much enjoy it :) 

I hope you update in the future but I know that's hard when it's not your day job

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This game is rly something. Good writing and detailed, figurative notation.

In this aspect its better than a lot of other games here on itch.io.

But the missing visuals and the kind of not existing red line probably scares away most of potential enjoyers.

Do you ever thought about a reinterpretation of the game with Godot or Ren'Py?

i've thought about adding character images to this version, or doing other things to add visual appeal, but the main issue with that is that character portraits cost money, to the tune of at least $1k for portraits for all the major characters, & that's not even getting into any kind of scene CGs. i just don't have the budget for anything like that, unfortunately.

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Jup, that's a big problem for a small developer. 

A possible (maybe temporary) solution would be Stable Diffusion. Just be clear about the use of it and negative feedback should be imperceptible.

If you don't know what to expect just check here: https://civitai.com

... and it can also create nsfw stuff ;)

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tbh, given the profoundly negative response so much AI art gets, and the ethical issues with training data, and its inability to do things like "replicate an original character's physical features between separate prompts", it really doesn't seem worth it to try to generate AI-generated character sprites, much less attempt any kind of CG art.

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Thank you! I was definitely not going to be interested in playing this game had it included ai images. If you can't afford it, there's no need to add it. Ai "art" is in no way a form of art. For, a robot cannot truly ever replicate human emotions and hardwork.  However, there are quite a lot of people nowadays who draw great art with low expense commissions. So if you ever think you have the time or money for that, maybe you can contact an professional 

How do I know which download to use?

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you should download 1.1; the 1.0 download is just available for historical reasons

cool stuff

I love what you've done with this game and keep up the good work! Will we be seeing any more updates for this game or are you finished with it?

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i do have some scattered notes & a dev build for a "1.2" version, but it's not something i'm actively working on right now. the game might see future updates, but don't hold your breath.

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how do u get back to town, I have been going in circles and getting stuck. tried following the direction of where town was and still can get to it

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Played for a while now, mostly running in circles exploring with the ocasional random event here and there (couldn't for the life of me keep a mental map of where what was where, hence the loop) but i got a few scenes here and there that i thought was pretty neat.

Gonna play more later for sure, quite well written, i see you evolved your writting a lot since hellgame, which is great.

hope to see more updates too, you make simple, but very well crafted games, and as far as i know, the smoother and simpler something looks on the surface the more backbreakingly difficult it was to make, hell, just try to make a perfect circle with a pencil.

had a bit of trouble with some text at the start that was a bit confusing, but i think its a me problem.

love your work, keep going!  (  'w')-b

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Tbh when i first found this a while ago i thought it was dead xd

really like it tho and tbh i wish you could... i guess say romance brulvundojn

so if you accidently click the "load game" button you have to go back to the main menu and lose a bunch of progress. either that or im missing a button somewhere. other than that i really like the game and the writing. Also, another bug i found is when giving lightrot to the Titan alchemist guy, he actually doubles the amount youre carrying instead of taking them

whoops! yeah, i guess hitting the back button in the browser would normally work to get out of a situation like that, but not if you're playing inside itch's frame. anyway, i fixed both of those in the draft so when i get around to releasing 1.2 those'll both be fixed. glad you like it despite those bugs V:

How do you dejunk your inventory? Also, I still don't understand where to find /make iron rods & cables.

(+1)

you can't actually throw anything out, though i guess i could see why you might want to do that. iron rods you can dig up in several places, but maybe the most identifiable are the two 'rust desert' sectors just north and south of brulvundojn's lair.

cables... so this is actually something i've patched in the current (still-unreleased) version, but currently you can only dig up frayed cables in one place: those same two rust desert sectors, randomly mixed in with a bunch of other stuff. you can dig up ancient resin at the tree or at either of the two canyon locations. you can dig up worn wires a bunch of places, but most easily from directly south of yapu. using those you can craft cables in your workshop.

(there's not a lot of guidance for any of these and probably in a later version i'd want to add people telling you about digging locations for various items, or track which things you've dug up where and tell you, or something like that.)

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i wait for your next project patiently, mb make a patreon?!

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i actually already have a patreon, though i haven't really done a lot with it for the past several, uh, years. at some point i'll probably get invested in another big game project, but idk when really

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this is a great game wish there was a mini map so i can see where im going lol

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yeah, if i was doing this all over again from scratch i'd probably do the worldmap as an actual map or something, to make it a little more legible. oh well!

oh i got lost like three times in a row lol so i gave up but i did like the game

How does someone (me) get the military guys (military guys) out of the camp?

hi there,  having a bit of trouble finding shredded tire  ;;  at a loss on which areas should i be searching at

(+1)

you can get shredded tires at the concrete highway -- that's the place with the description "The desert here is shaped by an ancient roadway, with crumbling concrete overpasses forming hills or hollows, and long sinuous curves of highway now cliffs and arches in their ruined state. Giant chunks of ancient masonry dot the landscape, as natural as a rock bluff to the insects and birds that live here."

(+2)

I just wanted to leave a comment and say that this game is amazingly written and fun; I wish you luck on future projects!

(+1)

hey, thank you! i'm glad you enjoyed and i'll definitely have some new stuff to post, uh, at some point :V

Como posso ajudar na tradução desse jogo que eu gosto muito??

(+1)

unfortunately twine doesn't really have any built-in internationalization/translation support, so any kind of translation would basically have to be a completely parallel game. like, i'm not opposed to coding it, that's the easy part, but it would be translating something like 300k words, so it's not super practical

(+1)

I know this game is kinda old, but I just wanna say I love it so much! I'm weirdly in love with the scraping/crafting system more than the smut lmao. I do wish it had a visible map though as its hard to find certain materials when you can't find the right areas. On the off chance, you see this do you have a pic of what the grid looks like? Love your ao3 work btw.

(+1)

thank you! yeah the material accumulation part of the whole 'crafting mechanic' could use some work; it's kind of fiddly to actually use.

there's a weird little ASCII-art diagram of the world map in the walkthrough section. prior to 1.1, the world map was a 7x7 square with the corners missing; the 1.1 patch added three more rooms in the southeast, so now it's kind of lopsided.

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I love brulvundojn scenes i wonder if he will ever get rougher.

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I got( can't find matching endif) when i was going down with Pthuul when we were

(+2)

the descriptions and worldbuilding in this game r absolutely gorgeous. a real treat :]

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Is it possible that we may be getting an update on this game.

Have you heard anything from unrulydogboy about Demitransference and when he might be bringing it back.

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i have a bugfix update more-or-less ready but in terms of new content, probably not for a while/ever; i'm working on other stuff right now.

afaik, unrulydogboy took demitransference down for personal reasons and i have no clue if he ever intends on reuploading it anywhere.

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no, it's just tracking currently. i had considered letting the player retrigger sex scenes, but since a lot of them depend on a whole host of variables (not just pc transform state, but all sorts of other gameplay variables) it would be kind of a mess to actually replicate the sex scene as you saw it.

there uh, is something like a way to revisit any scene in the game though, but it's more of an easter egg/debug option: on the title screen, there's a nearly-invisible pi symbol at the bottom, just to the right of the left margin bar (hitting ctrl+a to select all text will make it show up easier). click on that to get to the debug options, and then click on the EVERY PASSAGE IN THE GAME link. from there you can ctrl+f to the passage title (or character name or w/e else) for any given sex scene, most of which are the same as the text for the sex scene in the sex scene list. but since that doesn't track pc tf state, some things might be different than when you actually triggered that scene ingame

(+3)(-4)

would be nice to see some pics of what the game is about ya know....

(+2)

yeah, probably, but i figured since the game is 100% text, no images, and roughly 90% of that text is very explicit pornography it would be difficult to really get any screenshots that conveyed much of any meaning.

(+1)(-4)

i guess but still seeing the story would help people decide if they want to download it or not

Finally coming back to this to play updates, and I'm actually struggling with the  squad, this time. Is it just me, or is the stress point threshold for the altercation less than the minimum required for Agares and Leraje to be in exile, plus having Raven, Max, and Rook stay?

IIRC, i lowered the threshold by a point or two, and i no longer know if it's still possible to get a 'perfect hand' of everybody staying + everybody else available as exiles. part of this was because there's actually more content for exiling characters than having them stay in the village, since raven and max also have their own exile recruitment sidequests, whereas generally once somebody stays they just kind of vanish from the game. plus a bunch of people complained about it being very difficult to 'win' at all.

(the ideal solution would just be to add in more village content for all the characters, but, well, that's a lot of content.)

(+1)

Just wondering but when might we see an update to the game.

probably not for a while! i'm working on other projects right now, & while i have an outline for a '1.2' patch i'm not working on it at all and i have no immediate plans to work on it in the near future.

Just wanted to explain the reason I make so many suggestions is because I love the game you're making I love how it's progressing and the suggestions are just to give you ideas and knowing that I might have had a hand in helping it grow and helping it progress and helping you and seeing the product of it would be more than enough in what I have seen to make me happy. PS you do not have to give me any kind of credit in the story or in the credits for the fact seeing it grow is what I am looking for.

Potentially in the next update you could update the walk through as well staining where to find the cables which are needed to create the first item for the second Town character you can't even complete their initial thing to continue on with what they do because I have searched the whole map and I have yet to find the cables that are needed to create the wires.

I cannot find the '' fried cables'' either , i think he's supposed to give them to you? Or maybe we have to find them through some events ?

Also there is a small bug ( i don't know if anyone talked about this already , if anyone did I apologize for being redundant ) when you give lightrot to Ophion it sometimes multiplies the number held by 2 each time , easily getting to 2048 within a few iterations , consequently showing your funny message , asking '' how did we even get to gain so much'' :D.

Once again let me tell you how amazing you are  , i wish you the best of luck. 

Can you post an older ver

Doesn’t work on my shitty iPhone 6 anymore :-:

(Wow it feels weird commenting on a nsfw game)

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Is there a walkthrough?

yup, on the title page. it's not 100% complete but it covers how to reach most things

(4 edits)

Hi, it seems it's possible to go "out of bounds" of the map with this error: <<display>> bad expression: can't access property "where", gameMap[state.history[0].variables._i] is undefined

It happens when I use WASD movement and hitting any "wall" of the map, for example pressing A(west) on the brulvundojn's den map tile. But, the thing is, I can't go there if I use scavenge option or talk with brulvundojn, meaning I need to go one tile away (east for example) and go left two times to trigger this "out of bounds" tile map and error. I use Firefox if it makes any difference.

huhh, yeah, i see what you mean. it seems to be timing-based, where if you move during the scene transition it uses the prior cell's directional state instead of the current cell's. presumably while twine is doing the transition both passages are loaded and so my code grabs the wrong copy, or something.

well thanks for the bug report; i'll see if i can fix this one!

(1 edit)

okay so i finally got around to fixing this one! 1.1c should fix it (at the cost of slowing down overworld movement, since you have to wait for the transition to finish now)

fun fact if you go out of bounds directly north from the town, you can reach all the cut content that originally made up the latter half of the game. i was not expecting my hyperlink text adventure game to have OOB glitch to access cut content but that's gamedev! :V

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Where's ophion?

I found him once but I can't find him again. 

his tent moves around randomly between some of the tiles on the northwest of the map, in a horizontal line across the very northern edge

What's the the purple part of the mutation bar for?

they're counting the 'animal' mutations, as opposed to the 'ĝheist' ones which are yellow. the vast majority of mutations are ĝheist, though, so it's entirely possible to play through the entire game and not get a single new 'animal' mutation.

how do I get those?

(+1)

there's brief explanations for how to get various tfs in the 'walkthrough' section on the title page; the ones marked as 'animal' in the code are 'knotted dog dick', 'six nipples', and 'coarse fur across your forearms and calves'.

(+1)

OMG!!!! I had thought this wasn't going to be continued ... I'm so glad !

(+1)

There's really no words for how hard this game blew me away I really wasn't expecting much and the writing is just amazing! Really great work on this <3

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Are there any plans to make an apk for those who want to easily play this on the go?

(+3)

not an apk, no, but the html file download should be playable as usual on any phone with a web browser

(7 edits) (+1)

I had two days off, and sheepishly admit I basically spent both excitedly binging and reading all of the glorious sex scenes in this game as a freak who's into tf, body mod stuff, and uhh a lovely dash of big guys and mpreg.

Increasingly, I find myself drawn to nsfw games that actually focus on just giving players horny, creative, kinky experiences, rather than forcing in sob stories and drama, and mechanics I don't have two hands to interact with at the moment, or worse don't want to interact with at all. (Jesus Christ the resource grinding and battling system in that one game I played)

Text games (when done well) are just able to offer more - and in this case, WAY more of the juicy stuff I want from interactive nsfw content. Stuff like TFs and unique dialogue that the creator thought to code to appear differently for different scenarios in this simple style (*cough* Orphion remembering and saying it's time for our second dose is for some reason SO hot to me.. I guess I have some experiment scenario fetish?) - imo, are just equally as rewarding, without the tedium, as games practicing artificial scarcity with sex as rewards for interacting their mechanics.

There's basically nothing I can do to gush enough about the parts I really enjoyed in your writing. Somehow you managed to make me ignore that the dicks have warts all over and inside, and everyone has poprocks in their grey cum - and just enthusiastically enjoy each breeding and riding and new funky addition to my body. Shamefully I kinda really wanted to get lightrot glands in my ass like the big guy(swoon), and hoped more/ if any characters noticed and played with my bloated prostate mutation after I worked hard to frankenstein my save file code to get the prostate thing from Djen (I just had to remove the djenToppedLast:true at the end.. groan) before learning er, Orphion existed from the walkthrough - and could much more easily give me that after Djen's trip was already finished and without starting out with ass mutation. Hng I love lightrot.

(also call me an ambitious sadistic slut, but I briefly thought some sex scenes were locked based on who was currently your Biggest oral/anal partner at the start haha. i really wanted bulldragon dick - got it eventually!)

Needless to say I'm very pleasantly surprised to hear a sizeable update (Hive hype Hive hype) is apparently well on its way after a few years of hard work and soul-searching as an artist, right as I've discovered this gem. Looking forwards to that for sure - thank you for the countless hours of writing and coding, and I wish you the best in any projects lewd and unlewd that you venture into!

(4 edits)

(noticed a bug - when Djen tops you, he will display both the first ass tf and second ass tf dialogue (asshole and prostate) if you had no ass tfs before but doesn't actually give you the 2nd -- and doesn't display the prostate line during sex if you already have the first mutation from initial mutation or Orphion, but actually gives it to you)

also: denying Orphion once seems to lock out all other options other than 'Ask about his experiments' even after days and reencountering him

(+1)

wow, ty! i'm glad you enjoyed the game, and thanks for the big comment! it's always nice to her people's thoughts on my game stuff.

yeah, when i wrote this game i really wanted something that was much more... lateral in its progression, rather than having content gated behind, like, mechanical puzzles. i've definitely had more than enough of rpg-lite sex battle systems, or w/e. i've actually thought a lot about the process of balancing porn with mechanics for porn games, since for future projects i'd like to have some mechanics, but like you say it's really difficult to balance just because game mechanics generally aren't, y'know, fun to interact with if you're looking for a bunch of porn. at the same time, i do think some more gradual pacing could help there be more of a buildup for the actual sex. but it's a difficult thing to work out.

pc-focused prostate milking scenes are a good idea -- i don't think there's any in the game, but that's something i'll keep in mind for later versions when i try to flesh out the sex scenes list even more. ultimately, a lot of tfs don't have as much impact in the game as i'd like, just because of the enormous amount of writing filling out all the different permutations takes. i'm glad you enjoyed what was there, though! (actually originally there was a mutation, 'wide hips', that determined whether you could actually take some of the biggest dicks, but then i never ended up writing all the various branches in the various sex scenes that would've used it, since it turns out taking a huge dick is generally more interesting than not taking a huge dick. :V 1.1 adds a single scene that changes slightly if you have it, but that's still it.)

also yeah, i'm just now finishing up the final new scene for the 1.1 version! so expect that after not much longer, & hopefully you enjoy all the new scenes.

with ophion -- there was some code that was supposed to slowly regenerate his lightrot supply over time, but it was bugged and only triggered the first time you visited him, instead of every time. so in the current version, you'd have to manually bring him lightrot crystals to get more injection scenes, i think (and the option for that doesn't even show up unless you already have some on you, so it's difficult to even tell that that's an option available). anyway i fixed the bug, and made his dialog options reflect some of that, so it should be way clearer in the soon-upcoming 1.1 release. also i fixed the issue with djen, too.

(2 edits)

Yeah, it's an interesting conversation for sure. I think there are mechanics and stories that can complement porn and sex in games, and others that really clash. I think fondly of Small on Top when I think of a nsfw game whose atmosphere and presentation I really enjoyed, Grove when I think of horny rpg battles where you fail deliberately to saddle yourself with sexy curses or see bad endings, Dormaus Valley for its terribly arousing scenarios and freedom in exploring them without ever worrying about losing progress, Strange Flesh when I think of a visual and gameplay marvel fusing action and sex in a nsfw game.

But stuff like obtuse puzzles, story drama for things or characters I am not invested in, or gods, resource grinding where I must use your awful fighting system to grind materials to progress or in another case -- spamclick my mouse into the ground gathering materials endlessly before spamclicking my way out of the random battle... are just really, out-of-place when my brain has shut down and I am playing to get a good time.

On your conundrum about mutations, I think pregnancy was a great way to go about things: limiting how many scenes you had to take into account by locking the other scouts until you gave birth, balanced with the sweet sweet fertilizing scenes and your birthing team entourage. Not every mutation needs special attention, maybe they could even only be tied to the individuals that mutate them. Also, there is at least one prostate milking scene I can think of, when you ask to be fucked on the way to the lightrot caves.

And oh no, Ophion appeared to work fine and does regenerate his lightrot supply daily. The problem was that if I changed my mind in the first encounter on whether or not I wanted to be experimented on, he would never give the option to change my mind again. (I just tested giving him a lightrot crystal after denying him the right to give me a puffy hole. Still nothing - he is one sulky titan)

And I can't wait! I've been checking in often to see if it dropped haha

(+1)

yeah mechanics balance is... complicated. since crafting ended up being useless, i ended up adding some stuff you can do with it in 1.1, but that means that... you have to do some crafting to unlock a few sex scenes, which feels very weird since it's the only thing in the game that's gated in that kind of way -- even though for crafting to be "not useless" it would need to gate something, since that's how mechanics work. it makes things feel more transactional in a way & i'm not entirely sure if i like it, but, w/e.

also ohhh, yeah okay i dug into the ophion encounter code and figured some things out, & now backing out will let you rerun the initial exchange

anyway 1.1 will be releasing on the 12th! that's the totally arbitrary date i decided on two weeks ago when i had more-or-less finalized everything.

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