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(+2)

Thank you so much for creating this game – it has truly fulfilled my fantasies in so many ways

(+1)

hey, i'm glad you enjoyed it and found it fulfilling!

Can you make more things with rook i really like him his soo cute

is the game being worked on still

not really? or, i'm currently working on a similar project, but i'm not sure if i'll ever go back to this with a full "1.2" patch. not any time soon, at least

when will the new game be released? or an early access version if there is one that will be released?

it'll be quite a while; it's still very early on it development. also it's a game-game, so a lot of the work i've been doing on it so far has been things like "rendering" and "map loading" and the like. i've been keeping a devlog over on tumblr, which should give you an idea of how far along it is & what the prospective content might me -- it's gonna be considerably less pornographic, but cover a lot of the same ground content-wise as 'the new hive'.

anyway, in the mean time i'm also hoping to have a content patch for the ff7 fangame before too much longer. we'll see what dev time for all of that looks like as it happens.

Hey i came here after deep withen the forest loved but couldn't play it too well , i am looking forward to play this game tho

(+2)

Good game but very bad to walk around, i suggest a minimap and more starter top scenes

(+1)

I like this game a lot, is it still getting updated

I dont know because the Discord link doesnt work and the patreon page is under review

(+5)

i'm planning on releasing a 1.2 update at some point, but i'm not actively working on it right now, so don't expect anything any time soon.

(+1)

I love this game! It's definitely a cool universe to explore, but I'm having so much trouble getting the city humans to do more than shout at me :( 

That's my own skill issue tho, so it's not really a complaint haha.

(+1)

Hi! I just wanted to say you're doing a good job with this game-- a few of the kinks in it are not exactly my own, but the game play is so interesting and the writing so well done I still very much enjoy it :) 

I hope you update in the future but I know that's hard when it's not your day job

(-2)

This game is rly something. Good writing and detailed, figurative notation.

In this aspect its better than a lot of other games here on itch.io.

But the missing visuals and the kind of not existing red line probably scares away most of potential enjoyers.

Do you ever thought about a reinterpretation of the game with Godot or Ren'Py?

i've thought about adding character images to this version, or doing other things to add visual appeal, but the main issue with that is that character portraits cost money, to the tune of at least $1k for portraits for all the major characters, & that's not even getting into any kind of scene CGs. i just don't have the budget for anything like that, unfortunately.

(-7)

Jup, that's a big problem for a small developer. 

A possible (maybe temporary) solution would be Stable Diffusion. Just be clear about the use of it and negative feedback should be imperceptible.

If you don't know what to expect just check here: https://civitai.com

... and it can also create nsfw stuff ;)

(+3)

tbh, given the profoundly negative response so much AI art gets, and the ethical issues with training data, and its inability to do things like "replicate an original character's physical features between separate prompts", it really doesn't seem worth it to try to generate AI-generated character sprites, much less attempt any kind of CG art.

(+3)

Thank you! I was definitely not going to be interested in playing this game had it included ai images. If you can't afford it, there's no need to add it. Ai "art" is in no way a form of art. For, a robot cannot truly ever replicate human emotions and hardwork.  However, there are quite a lot of people nowadays who draw great art with low expense commissions. So if you ever think you have the time or money for that, maybe you can contact an professional 

How do I know which download to use?

(+2)

you should download 1.1; the 1.0 download is just available for historical reasons

cool stuff

I love what you've done with this game and keep up the good work! Will we be seeing any more updates for this game or are you finished with it?

(+1)

i do have some scattered notes & a dev build for a "1.2" version, but it's not something i'm actively working on right now. the game might see future updates, but don't hold your breath.

(+1)

how do u get back to town, I have been going in circles and getting stuck. tried following the direction of where town was and still can get to it

(+1)

Played for a while now, mostly running in circles exploring with the ocasional random event here and there (couldn't for the life of me keep a mental map of where what was where, hence the loop) but i got a few scenes here and there that i thought was pretty neat.

Gonna play more later for sure, quite well written, i see you evolved your writting a lot since hellgame, which is great.

hope to see more updates too, you make simple, but very well crafted games, and as far as i know, the smoother and simpler something looks on the surface the more backbreakingly difficult it was to make, hell, just try to make a perfect circle with a pencil.

had a bit of trouble with some text at the start that was a bit confusing, but i think its a me problem.

love your work, keep going!  (  'w')-b

(1 edit) (+1)

Tbh when i first found this a while ago i thought it was dead xd

really like it tho and tbh i wish you could... i guess say romance brulvundojn

so if you accidently click the "load game" button you have to go back to the main menu and lose a bunch of progress. either that or im missing a button somewhere. other than that i really like the game and the writing. Also, another bug i found is when giving lightrot to the Titan alchemist guy, he actually doubles the amount youre carrying instead of taking them

whoops! yeah, i guess hitting the back button in the browser would normally work to get out of a situation like that, but not if you're playing inside itch's frame. anyway, i fixed both of those in the draft so when i get around to releasing 1.2 those'll both be fixed. glad you like it despite those bugs V:

How do you dejunk your inventory? Also, I still don't understand where to find /make iron rods & cables.

(+2)

you can't actually throw anything out, though i guess i could see why you might want to do that. iron rods you can dig up in several places, but maybe the most identifiable are the two 'rust desert' sectors just north and south of brulvundojn's lair.

cables... so this is actually something i've patched in the current (still-unreleased) version, but currently you can only dig up frayed cables in one place: those same two rust desert sectors, randomly mixed in with a bunch of other stuff. you can dig up ancient resin at the tree or at either of the two canyon locations. you can dig up worn wires a bunch of places, but most easily from directly south of yapu. using those you can craft cables in your workshop.

(there's not a lot of guidance for any of these and probably in a later version i'd want to add people telling you about digging locations for various items, or track which things you've dug up where and tell you, or something like that.)

(+1)

i wait for your next project patiently, mb make a patreon?!

(+4)

i actually already have a patreon, though i haven't really done a lot with it for the past several, uh, years. at some point i'll probably get invested in another big game project, but idk when really

(+2)(-1)

this is a great game wish there was a mini map so i can see where im going lol

(+1)

yeah, if i was doing this all over again from scratch i'd probably do the worldmap as an actual map or something, to make it a little more legible. oh well!

oh i got lost like three times in a row lol so i gave up but i did like the game

How does someone (me) get the military guys (military guys) out of the camp?

hi there,  having a bit of trouble finding shredded tire  ;;  at a loss on which areas should i be searching at

(+1)

you can get shredded tires at the concrete highway -- that's the place with the description "The desert here is shaped by an ancient roadway, with crumbling concrete overpasses forming hills or hollows, and long sinuous curves of highway now cliffs and arches in their ruined state. Giant chunks of ancient masonry dot the landscape, as natural as a rock bluff to the insects and birds that live here."

(+2)

I just wanted to leave a comment and say that this game is amazingly written and fun; I wish you luck on future projects!

(+1)

hey, thank you! i'm glad you enjoyed and i'll definitely have some new stuff to post, uh, at some point :V

Como posso ajudar na tradução desse jogo que eu gosto muito??

(+1)

unfortunately twine doesn't really have any built-in internationalization/translation support, so any kind of translation would basically have to be a completely parallel game. like, i'm not opposed to coding it, that's the easy part, but it would be translating something like 300k words, so it's not super practical

(+1)

I know this game is kinda old, but I just wanna say I love it so much! I'm weirdly in love with the scraping/crafting system more than the smut lmao. I do wish it had a visible map though as its hard to find certain materials when you can't find the right areas. On the off chance, you see this do you have a pic of what the grid looks like? Love your ao3 work btw.

(+1)

thank you! yeah the material accumulation part of the whole 'crafting mechanic' could use some work; it's kind of fiddly to actually use.

there's a weird little ASCII-art diagram of the world map in the walkthrough section. prior to 1.1, the world map was a 7x7 square with the corners missing; the 1.1 patch added three more rooms in the southeast, so now it's kind of lopsided.

(+1)

I got( can't find matching endif) when i was going down with Pthuul when we were

(+2)

the descriptions and worldbuilding in this game r absolutely gorgeous. a real treat :]

(1 edit)

Is it possible that we may be getting an update on this game.

Have you heard anything from unrulydogboy about Demitransference and when he might be bringing it back.

(+1)

i have a bugfix update more-or-less ready but in terms of new content, probably not for a while/ever; i'm working on other stuff right now.

afaik, unrulydogboy took demitransference down for personal reasons and i have no clue if he ever intends on reuploading it anywhere.

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