Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 4 to 26 of 78 · Next page · Last page

cool stuff

I love what you've done with this game and keep up the good work! Will we be seeing any more updates for this game or are you finished with it?

(+1)

i do have some scattered notes & a dev build for a "1.2" version, but it's not something i'm actively working on right now. the game might see future updates, but don't hold your breath.

(+1)

how do u get back to town, I have been going in circles and getting stuck. tried following the direction of where town was and still can get to it

(+1)

Played for a while now, mostly running in circles exploring with the ocasional random event here and there (couldn't for the life of me keep a mental map of where what was where, hence the loop) but i got a few scenes here and there that i thought was pretty neat.

Gonna play more later for sure, quite well written, i see you evolved your writting a lot since hellgame, which is great.

hope to see more updates too, you make simple, but very well crafted games, and as far as i know, the smoother and simpler something looks on the surface the more backbreakingly difficult it was to make, hell, just try to make a perfect circle with a pencil.

had a bit of trouble with some text at the start that was a bit confusing, but i think its a me problem.

love your work, keep going!  (  'w')-b

(1 edit) (+1)

Tbh when i first found this a while ago i thought it was dead xd

really like it tho and tbh i wish you could... i guess say romance brulvundojn

so if you accidently click the "load game" button you have to go back to the main menu and lose a bunch of progress. either that or im missing a button somewhere. other than that i really like the game and the writing. Also, another bug i found is when giving lightrot to the Titan alchemist guy, he actually doubles the amount youre carrying instead of taking them

whoops! yeah, i guess hitting the back button in the browser would normally work to get out of a situation like that, but not if you're playing inside itch's frame. anyway, i fixed both of those in the draft so when i get around to releasing 1.2 those'll both be fixed. glad you like it despite those bugs V:

How do you dejunk your inventory? Also, I still don't understand where to find /make iron rods & cables.

(+1)

you can't actually throw anything out, though i guess i could see why you might want to do that. iron rods you can dig up in several places, but maybe the most identifiable are the two 'rust desert' sectors just north and south of brulvundojn's lair.

cables... so this is actually something i've patched in the current (still-unreleased) version, but currently you can only dig up frayed cables in one place: those same two rust desert sectors, randomly mixed in with a bunch of other stuff. you can dig up ancient resin at the tree or at either of the two canyon locations. you can dig up worn wires a bunch of places, but most easily from directly south of yapu. using those you can craft cables in your workshop.

(there's not a lot of guidance for any of these and probably in a later version i'd want to add people telling you about digging locations for various items, or track which things you've dug up where and tell you, or something like that.)

(+1)

i wait for your next project patiently, mb make a patreon?!

(+4)

i actually already have a patreon, though i haven't really done a lot with it for the past several, uh, years. at some point i'll probably get invested in another big game project, but idk when really

(+2)(-1)

this is a great game wish there was a mini map so i can see where im going lol

(+1)

yeah, if i was doing this all over again from scratch i'd probably do the worldmap as an actual map or something, to make it a little more legible. oh well!

oh i got lost like three times in a row lol so i gave up but i did like the game

How does someone (me) get the military guys (military guys) out of the camp?

hi there,  having a bit of trouble finding shredded tire  ;;  at a loss on which areas should i be searching at

(+1)

you can get shredded tires at the concrete highway -- that's the place with the description "The desert here is shaped by an ancient roadway, with crumbling concrete overpasses forming hills or hollows, and long sinuous curves of highway now cliffs and arches in their ruined state. Giant chunks of ancient masonry dot the landscape, as natural as a rock bluff to the insects and birds that live here."

(+2)

I just wanted to leave a comment and say that this game is amazingly written and fun; I wish you luck on future projects!

(+1)

hey, thank you! i'm glad you enjoyed and i'll definitely have some new stuff to post, uh, at some point :V

Como posso ajudar na tradução desse jogo que eu gosto muito??

(+1)

unfortunately twine doesn't really have any built-in internationalization/translation support, so any kind of translation would basically have to be a completely parallel game. like, i'm not opposed to coding it, that's the easy part, but it would be translating something like 300k words, so it's not super practical

(+1)

I know this game is kinda old, but I just wanna say I love it so much! I'm weirdly in love with the scraping/crafting system more than the smut lmao. I do wish it had a visible map though as its hard to find certain materials when you can't find the right areas. On the off chance, you see this do you have a pic of what the grid looks like? Love your ao3 work btw.

(+1)

thank you! yeah the material accumulation part of the whole 'crafting mechanic' could use some work; it's kind of fiddly to actually use.

there's a weird little ASCII-art diagram of the world map in the walkthrough section. prior to 1.1, the world map was a 7x7 square with the corners missing; the 1.1 patch added three more rooms in the southeast, so now it's kind of lopsided.

(+1)

I love brulvundojn scenes i wonder if he will ever get rougher.

(+1)

I got( can't find matching endif) when i was going down with Pthuul when we were

(+2)

the descriptions and worldbuilding in this game r absolutely gorgeous. a real treat :]

(1 edit)

Is it possible that we may be getting an update on this game.

Have you heard anything from unrulydogboy about Demitransference and when he might be bringing it back.

(+1)

i have a bugfix update more-or-less ready but in terms of new content, probably not for a while/ever; i'm working on other stuff right now.

afaik, unrulydogboy took demitransference down for personal reasons and i have no clue if he ever intends on reuploading it anywhere.

Deleted post
(1 edit) (+3)

no, it's just tracking currently. i had considered letting the player retrigger sex scenes, but since a lot of them depend on a whole host of variables (not just pc transform state, but all sorts of other gameplay variables) it would be kind of a mess to actually replicate the sex scene as you saw it.

there uh, is something like a way to revisit any scene in the game though, but it's more of an easter egg/debug option: on the title screen, there's a nearly-invisible pi symbol at the bottom, just to the right of the left margin bar (hitting ctrl+a to select all text will make it show up easier). click on that to get to the debug options, and then click on the EVERY PASSAGE IN THE GAME link. from there you can ctrl+f to the passage title (or character name or w/e else) for any given sex scene, most of which are the same as the text for the sex scene in the sex scene list. but since that doesn't track pc tf state, some things might be different than when you actually triggered that scene ingame

(+3)(-4)

would be nice to see some pics of what the game is about ya know....

(+2)

yeah, probably, but i figured since the game is 100% text, no images, and roughly 90% of that text is very explicit pornography it would be difficult to really get any screenshots that conveyed much of any meaning.

(+1)(-4)

i guess but still seeing the story would help people decide if they want to download it or not

Finally coming back to this to play updates, and I'm actually struggling with the  squad, this time. Is it just me, or is the stress point threshold for the altercation less than the minimum required for Agares and Leraje to be in exile, plus having Raven, Max, and Rook stay?

IIRC, i lowered the threshold by a point or two, and i no longer know if it's still possible to get a 'perfect hand' of everybody staying + everybody else available as exiles. part of this was because there's actually more content for exiling characters than having them stay in the village, since raven and max also have their own exile recruitment sidequests, whereas generally once somebody stays they just kind of vanish from the game. plus a bunch of people complained about it being very difficult to 'win' at all.

(the ideal solution would just be to add in more village content for all the characters, but, well, that's a lot of content.)

Viewing most recent comments 4 to 26 of 78 · Next page · Last page